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Fast Fails, Big Wins: ADST and Design Thinking in Action4 pages · 2 PDFs
Fast Fails, Big Wins: ADST and Design Thinking in Action
Free with workshop codeThe Duck Delivery Challenge: teams prototype on a budget, fail fast, and iterate. Grades 4–8.
Teams must move a rubber duck to a target without touching it, using only materials bought with challenge currency. Every failed test is information: students build, test, rethink and rebuild across three rounds, then reflect on how failure made their design better.
- Lesson plan: learning intentions, success criteria, lesson sequence and reflection questions
- Duck Delivery Device prototype tracker for three budgeted rounds
- Curricular connections across ADST, science, math, career education and language arts